![]() ![]() ![]() You've written yourself for such a use case, you should utilize theĮxisting build systems that the NDK supports. Standalone toolchains are not needed for code Note: This information assumes you're familiar with how to compileĪnd link native code. Toolchains, which renders this process unnecessary. As of r19, the NDK's default toolchains are standalone Systems document for instructions on using the NDK toolchains with arbitraryīuild systems. Warning: If using r19 or newer, follow the Use the NDK with other build Have your own build system, and only need the ability to invoke theĬross-compiler in order to add support to Android for it. This flexibility can be useful if you already Here, click External Tools.You can use the toolchains provided with the Android NDK independently or as If you wish to change the location of the Android NDK, in the Unity Editor, navigate to menu: Unity > Preferences… to display the Unity Preferences dialog box. Select the root folder of your NDK installation. The first time you build a project for Android using IL2CPP, you will be asked to locate the folder where you installed the Android NDK. If you are not targeting the IL2CPP back end, you can skip this step.ĭownload the Android NDK version required by Unity from the NDK Downloads web page, and then extract it to a directory. It contains the toolchains (such as compiler and linker) needed to build the necessary libraries, and finally produce the output package (APK). If you are using the IL2CPP scripting back end for Android, you need the Android Native Development Kit (NDK). If you wish to change the location of the Android SDK, in the menu bar go to Unity > Preferences > External Tools. Select the root folder of your SDK installation. The first time you make a Project for Android (or if Unity later fails to locate the SDK), you will be asked to locate the folder where you installed the Android SDK. If you are developing on a Windows computer, you need to install the appropriate USB driver for your device.įor more information on connecting your Android device to the SDK, refer to the Running Your App section of the Android Developer documentation. Connect your Android device to the SDKĬonnect your Android device to your computer using a USB cable. Developer options as displayed in Android 5.0 (Lollipop) - Samsung Galaxy Note 3 4. ![]() Go to Settings > Developer options, and check the USB debugging checkbox to enable debug mode when the device is connected to a computer via USB. On the seventh tap, Developer options are unlocked. A pop-up notification saying “You are now X steps away from being a developer” appears, with “X” being a number that counts down with every additional tap. Go to Settings > Developer options, then enable USB debugging.Īfter you have navigated to the build number using the instructions above, tap on the build number seven times. Note: On operating systems older than Android 4.2 (Jelly Bean), the Developer options aren’t hidden. Build number as displayed in Android 5.0 (Lollipop) on a Samsung Galaxy Note 3 For different devices and Android versions, refer to your hardware manufacturer. The stock Android setting can be found by navigating to Settings > About phone > Build number. The location of the build number varies between devices. To do this, find the build number in your device’s Settings menu. To enable USB debugging, you need to enable Developer options. After installing, open the Android SDK Manager and add at least one Android SDK Platform, the Platform Tools, the Build Tools, and the USB drivers if you’re using Windows. You can either use an Android Studio and SDK bundle, or only download the SDK command line tools. Download the Android SDKĭownload the Android SDK from the Android Studio and SDK Tools download page. Whether you’re building an Android application in Unity or programming it from scratch, you need to set up the Android Software Development Kit (SDK) before you can build and run any code on your Android device. ![]()
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